![]() Ironically, the bodyguards share Joanna's voice actor. Due to her voice clips being shared with Cassandra's bodyguards when as a Buddy, she will call out to her enemies as female regardless of gender or race due to the generic voice clips being meant to be used towards Joanna Dark.XBLA screenshot of Velvet Dark in Combat Simulator, aiming her Falcon 2 (silencer) at her target. Unlike Cassandra's bodyguards, Velvet doesn't say any lines of death when killed by enemies to prevent any shame upon the player's ally's death. When set as an AI, Velvet borrows the set of generic voice clips that's applied on Cassandra De Vries's Bodyguards that appear in the missions: dataDyne Central: Extraction, and in Mr. ![]() The playable Velvet changes costume just as Joanna does in various missions (this doesn't happen when as a simulant Buddy).Īs a player, Velvet's voice clips are shared with Joanna's during certain events, as well as in the opening/ending cutscenes of a mission (due to her model being the same as Joanna's), while still maintaining the generic female voice clips when being damaged by the enemy. When Velvet (Player 2) completes the last mission objective first or if Joanna (Player 1) dies, she will replace her in the accompanying cutscene, and speak her lines. She is the only Co-Op partner in the campaign that can be controlled by the second player. ![]() When playing, she will attack all enemies, regardless if they are surrendering or if you are in a stealth mission, which applies to all other Buddies. If shot, no wound will appear and the player cannot hurt Velvet (when Friendly Fire is off). ![]() In-game, the AI Velvet behaves as a normal guard would the only modifiers occur when the player uses the order menu to have her either be Aggressive (in which she will chase enemies to shoot them, instead of waiting for them to appear), or Passive (in which she will stay close to the player). ![]()
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