I can't understand why they didn't use WASD as camera moving keys, but I guess there must be some reasons that I'm not aware of. I wish developers could consider changing or adding the Key Bindings, so others wouldn't need to waste their time on this. I've changed some keys, and it worked great from mission 1 to 13. I wasted quite some time to figure it out while I was at the early part of the game, and it wasn't joyful moments. If someone has better idea, it would be great to see those. I'm not saying my key bindings are the best or something. I'm not sure why they put keys like ' ` ( on there, and I'm actually doubting it might be just a bug. In current key bindings, 'Reset' keys are set on J K ' ` L and 'execute' keys are set on 7 8 9 0 (. Actually, As you know, many isometric games are using these kinds of key bindings. You should put camera keys on WASD, and put other keys near WASD keys. I'm well aware of RTS games which use ASDF as skill keys, but in Shadow Tactics, we have to move/pan the camera + execute Shadow Mode + move characters + use skills within 3~5 seconds, so putting Camera keys on →←↑↓ is not a good idea. You have to move your left hand from ASDF to →←↑↓ back and forth or keep moving your mouse every time you change your view. While I was watching Twitch videos, I've seen so many people having problems with controls, and no one was actually using 'Individual Shadow Mode Reset/Execute' options cause those keys are too far from ASDF, and cause it's hard to remember where they are.ĭevelopers made 2 kinds of key bindings, and, but they are too messy, inefficient, and uncomfortable.
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